开发者Balduranne5月20号爆料
接下来是转自discord复古物语开发者Balduranne发帖(中英结合)
Hey folks, I got the go-ahead to announce our upcoming armor rework project (We’re aiming this for 1.23, but we’ll see): The plan is to change how armor is made to hopefully make it more interesting than hammering out a million holes in plates for chainmail. More pertinent to this devlog, the plan is to make armor more modular to allow for more customization and make crafting more flexible depending on available materials. We’re also hoping to make the system modular so modders can easily add their own model variants into the pool. With that in mind, I’ve been hard at work drawing armor concepts, and I’d like to take an opportunity to ask folks for suggestions/requests for armor styles they’d like to see, be they from mods, history or fiction. Please note that I’m not guaranteeing that all suggestions will make it in, but I will consider them. Head to [this thread](Discord "this thread
(Discord)") with pictures!
嘿各位,我获得了批准来宣布我们即将到来的盔甲重做项目(我们目标是 1.23 版本,但还要看情况):计划是改变盔甲的制作方式,希望能让它比在铁甲上敲出一百万个孔洞来制作锁子甲更有趣。
与这个开发日志更相关的是,计划是让盔甲更具模块化,以允许更多自定义,并使制作更灵活,取决于可用的材料。
我们还希望让系统更具模块化,以便模组制作者可以轻松地将他们自己的模型变体添加到资源池中。
Due to popular demand, proper resolution of the preview picture with an explanation of the new system: You will still have 3 armor slots (Head, Torso, Legs), but the armor will be built out of layers, so you’ll have your padding layer, a mail layer, a plate layer and a decoration layer. In the image, padding layer ideas are from 97-105, middle layers are 121-131, with plate layer ideas 146-167. Decoration layer is 169-183. Everything else is just random free floating ideas; Image 132 should give you an idea of how the construction sections will be set up. 73-80 shows you the idea of your padding layer affecting above layers (Stat multiplier & possibly visuals) Note - Colours are largely arbitrary to show material distribution. Above is subject to change. I’ll make a dedicated forum thread if I can log back in. PS. Antlers-on-helmet gang rise up
由于需求量大,预览图片的正确分辨率及新系统说明如下:
你仍然将有 3 个护甲槽(头部、躯干、腿部),但护甲将分层构建,所以你将有一个填充层、一个锁子甲层、一个板甲层和一个装饰层。
在图片中,填充层的设计来自 97-105,中间层是 121-131,板甲层的设计是 146-167。装饰层是 169-183。其他所有内容都是随机漂浮的设计;
图像 132 应该能让你了解施工部分将如何设置。
73-80 展示了你的填充层如何影响上层(状态乘数和可能的外观)
注意 - 颜色主要是为了展示材料分布而任意选择的。
以上内容可能发生变化。
如果我能重新登录,我会创建一个专门的论坛帖子。
PS. 戴鹿角头盔的帮派崛起
本贴是由discord 复古物语开发者Balduranne帖转发(由沉浸式翻译 翻译,如若侵权可联系我,会及时删帖)
链接:• Discord | #开发日志 | Vintage Story — • Discord | #devlog | Vintage Story
