复古物语点h崩溃加了模组但模组可用

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下面是我的互帮互助内容:Running on 64 bit Windows 10.0.26200.0 with 65440 MB RAM
Game Version: v1.22.3 (Stable)
2026/5/31 13:03:25: Critical error occurred
Loaded Mods: containersbundle@1.3.1, createsticks@1.3.0, leathertosturdy@1.0.0, theresinsauce@0.1.3, vresp@1.22.2, game@1.22.3, betterchinese@0.5.1, expandedfoodspatch@1.7.6-pre.107, extrainfo@2.2.1, healthbar@1.4.2, helvehammerextcontinued@1.9.1, hudclockpatch@4.3.1, mobsradar@3.0.0, creative@1.22.3, survival@1.22.3, drkslights@3.0.2
Involved Harmony IDs: extrainfo
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey_Patch1(ModSystemSurvivalHandbook this, KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1876
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 322
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 903
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 253
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
— End of stack trace from previous location —
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

最新版

建议自己翻译一下,随便一个AI都可以翻译:


模组冲突,额外信息目前版本不支持1.22.3,或者其他模组冲突额外信息模组。

我后面也问了ai然后删了模组但是按h还是会崩溃

Running on 64 bit Windows 10.0.26200.0 with 32672 MB RAM
Game Version: v1.22.3 (Stable)
2026/6/1 12:53:55: Critical error occurred
Loaded Mods: containersbundle@1.3.1, createsticks@1.3.0, leathertosturdy@1.0.0, theresinsauce@0.1.3, vresp@1.22.2, game@1.22.3, betterchinese@0.5.1, expandedfoodspatch@1.7.6-pre.107, healthbar@1.4.2, helvehammerextcontinued@1.9.1, hudclockpatch@4.3.1, mobsradar@3.0.0, creative@1.22.3, survival@1.22.3, drkslights@3.0.2
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey(KeyCombination key) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 201
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 394
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1876
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 322
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 903
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 253
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
— End of stack trace from previous location —
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

可以看到报错变了

你模组全删了试试

不会报错了但我想知道是哪个模组的问题

经过我不断地测试我找到了出错了模组但是我按h一个物品都没有

请问你是外国人吗?因为我感觉你这句话像是机器翻译。

百度翻译:Are you a foreigner? Because I feel like this sentence was translated by a machine.